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Friday, 24 May 2013

The Use Of Space In Dub, And How This Has Influenced Modern Electronic Music. Presentation

Link to online Prezi


Dub/Techno Influenced Ableton Tutorials

http://www.youtube.com/watch?v=I1EGiUT0MQ0&feature=related Producing dub techno 

https://www.youtube.com/watch?feature=player_embedded&v=PF2TQ3s5FuY 
Minimal Techno Tutorial Pt 1: Ableton Live - Space & Dimension to Drums

https://www.youtube.com/watch?feature=player_embedded&v=-DdFq5RdK7w Richie Hawtin style delay tutorial


http://www.youtube.com/watch?v=tZVM9sxBZOI John Selway. More than a bass line tutorial

https://www.ableton.com/answers/creating-dub-style-sounds-like-brendon-moeller Creating dub style sounds like brendon moeller


http://www.youtube.com/watch?v=8nCPnGnuzWs Ableton Tutorial - How To Produce Dub Music - Drums

http://www.youtube.com/watch?v=H8d70sR8lWI Ableton Live Tutorial part 3/5 - The Dub Delay

http://www.youtube.com/watch?v=bQ0DopG3BqsAbleton Tutorial - Reverb - Dub FX

http://www.youtube.com/watch?v=jhc7EpxsiPk Ableton Tutorial - Feedback Soundscapes

http://vimeo.com/860391 Dubbing out in Ableton Live!

http://www.youtube.com/watch?v=RxbLEywOB8c How to Make a Dub Siren in Ableton Live

http://www.youtube.com/watch?v=RtJLo5o7IqY Ableton Live tutorial - Ambient Dub techno in 12 minutes

http://www.youtube.com/watch?v=vq9x_1GmEnA How to Make Dub Techno Chords




http://www.youtube.com/watch?v=QkBF9hzaqbk Noise Drone - Dub Techno Experiments with Ableton Live



An Investigation Into The Early Work of Dub Pioneer King Tubby, His Use of Spatial Effects, The Creation of Audiotopias and The Resulting Impact on Modern Electronic Dance Music

Rob Harrison Leeds Metropolitan University (2013)

Abstract

This paper compares the production techniques of dub pioneer King Tubby, focusing on his use of spatial effects to create new soundscapes or audiotopias, with the production techniques and use of spatial effects in electronic dance music. A brief history of dub is covered along with an examination of the devices used to create spatial effects, and their uses in dub. An analysis of Roots Of Dub by Tubby is made focusing on the creative use of spatial effects and mixing technique. The creation of audiotopias or temporary aural spaces created through music is discussed and related to how this is achieved in both dub and EDM, by comparing productions by King Tubby and UK EDM artist Shackleton. Dub influences in EDM are covered and an analysis of a dub techno track by Basic Chanel is compared to the analysed Tubby track. Finally the author concludes by summing up the fact that the creative misuse of space and spatial effects to create the main points of interest in the track, are the characteristic sound of dub, and how this technique has been utilised by a new generation of EDM producers, to construct new sounds and genres while echoing 1970's dub.

Key Words

King Tubby, Electronic Dance Music, EDM, Spatial, Effects, Space, Reverb, Delay, Audiotopia

Introduction

This paper aims to examine the creative use of spatial effects by dub pioneer King Tubby and how these effects such as reverb, delays, filtering and mix techniques have been used to create audiotopias, which are temporary aural spaces created through music. This paper will then go on to look at how the use of these spatial effects and the creation of dub soundscapes or audiotopias, has influenced the production techniques of modern electronic dance music or EDM.

"In 1976, Melody Maker published an article by music critic Richard Williams entitled “The Sound of Surprise.” Williams’ essay was a short but prescient description of the still-shockingly-new phenomenon of dub reggae. Williams prophetically noted that “there are possibilities inherent in this aberrant form which could perhaps resonate throughout other musics in the years to come” (145). (Williams 1976 quoted in Baker 2009 pg.5). This statement demonstrates that from the beginnings of early dub an interest was taken in its innovative production techniques and how these techniques could possibly influence future music. EDM is a good example of a genre that has taken influences from dub's use of space and spatial effects and used it to create new sonic spaces, soundscapes or audiotopias.

This paper will focus on the influence of dub in electronic dance music or EDM. The term electronic dance music covers a wide range of music, including genres such as techno, breaks, house, drum & bass and trance, and other more current sub genres which even more directly reference dub such as dubstep and bass. Although fans are aware of the characteristics of these separate genres of music, they are viewed in the same overall category. (Butler 2006). "As EDM has become more and more diverse, however, these terms have come to refer to specific genres. Another word "electronica" has been widely used in mainstream journalism since 1997" (Butler 2006 pg.33) to describe this wider view of EDM. It is also worth noting that the use of the term EDM in this paper is not used to describe the commercial sub genre of electronic music which is currently popular in North America, that is being labelled EDM.

 Although the term EDM implies this type of music will be specifically club music produced for dancing this is not always the case. Butler (2006) describes that while some genres migrate away from the dance floor they still display their relatedness to EDM traditions, while other musics develop and manipulate the conventions of EDM so much they are not suitable for dancing or are specifically produced for not dancing.

Methodology

The research area will be broken down into the following sections; What is Dub Reggae? A Definition and Brief History, Spatial Effects and Their Uses in Dub, The Creation of Impossible and Mystical Spaces or Audiotopias, Dub Influences in Electronic Music and new offshoot genres will also be looked at. By investigating how these new genres of EDM make creative use of auditory space through the use of effects such as reverb, delay, filtering and the creative use of mixing and sound staging a greater understanding of the influence that dub has had on modern electronic music will be gained.

Investigation will be made into how space is created in dub tracks through creative mixing techniques such as the muting of instruments and the use of effects in their place. This in turn brings the use of the effect to the foreground of the listener's attention, creating the characteristic reverberant echoic sound of dub. This technique has now become a staple procedure in the creation of EDM and comparisons will be drawn through analysing tracks from both genres. Analysis of specific tracks from each genre will be made and an examination of the spatial qualities of each track will be reviewed so comparisons can be made. The specific uses of spatial effects in dub such as reverb and delay will be investigated so common settings such as delay times that create characteristic dub sounds can be identified in modern productions. Investigation will be made into dub production techniques and what new possibilities these techniques open up with the use of new technology. An examination will take place of how these effects devices were originally created to emulate real spaces, and how and where they have been misused creatively.

By breaking the subject down into these areas it is hoped that a greater appreciation of how these types of effects are used within each genre is gained, which will result in the ability to define dub influences in certain areas of electronic music.  

Definition and a History of Dub

Dub originated in Jamaica in The 1960’s and consisted initially of instrumental “versions” of reggae tracks containing what was described as the "riddim" or just bass and drums. Ehrlich (1982 p. 106) defines dub as "a kaleidoscopic montage which takes sounds originally intended as interlocking parts of another arrangement and using them as raw material, converts them into new and different sounds; then, in its own rhythm and format, it continually reshuffles these new sounds into unusual juxtapositions." The development of the genre dub took place when the engineer would take an instrumental version of a track to the next level, using the effects such as echo, reverb and delay along with filtering and mixing techniques such as dropping certain tracks in and out of the mix to change the whole sound and texture of the riddim. Some of the original pioneers of the dub sound included King Tubby, Rudolf "Ruddy" Redwood and Lee Scratch Perry and his band The Upsetters. “Ruddy played a key role in the initial development of dub, as he was the first to make a public performance of what would become known as a "version" - the instrumental mix of a song without the vocals.” (Bush unknown)

There were many travelling outdoor sound systems in Jamaica in the 1960's. One of the biggest sound systems of this time period was owned by Ruddy in Spanish Town. Known as Ruddy’s Supreme Ruler of Sound, he had one of the most impressive selections of music, as he had a long relationship with Duke Reid, one of Jamaica’s leading producers of the time. Ruddy had access to a number of exclusive recordings from Duke’s Treasure Isle Studio, giving him an edge over other sound system operators (Barrow and Dalton 1997, p. 200).

The development of the genre dub took place when the engineer would take an instrumental version of a track to the next level, using the effects such as echo, reverb and delay to change the whole sound and texture of the riddim. Historically echo and reverb effects had been used to put the musical parts of a track in a space, creating a realistic acoustic environment for the recorded music to exist in. This created an extra dimension of realism around the music as "reverberation and delay simply are sonic attributes of physical space." (Doyle 2005 pg.14).  The use of reverberant or echoic sonics can suggest an array of different spaces such as wide open landscapes, deserted streets late at night, dark subterranean spaces, or grand mountains and canyons.  (Doyle 2005). Dub artists took the devices used to suggest these real spaces and creatively misused them by performing live "dub" mixes in the studio where they would use the effects as instruments in a musical fashion, bringing the studio, effects and producer to the front of the stage.

“This was the turning point in which dub emerged as a unique and characteristic branch of music itself, and can be credited almost entirely to the contributions of a mixing engineer known as King Tubby.” (Bush). King Tubby ran his own sound system in Kingston at the time called Tubby’s Hometown Hi Fi. Tubby, who was experienced in electronics through his background in TV repairs customised his mixing desk at his studio in the ghetto district Waterhouse in Kingston, adding faders which allowed him to add or subtract the various elements of the tracks smoothly. He also created his own effects units by modifying tape machines to create delays, and hitting spring reverb units which created the characteristic thunderclap sound used in dub. “Tubby’s innovations behind the mixing board introduced to Jamaica the idea of the mixing engineer playing a creative role in the music.” (Bush unknown).

Spatial Effects and Techniques and Their Uses in Dub

In order to investigate how the spatial effects used in dub have influenced other genres first we must define what effects are used to create the illusion of space and how they have been used in dub. Reverberation is the most common effect used to create space. Izhaki (2012 pg.405) describes reverb in the following way, “In nature, reverb is observed mostly within enclosed spaces, such as rooms. Reverbs are easier to understand if we imagine an impulse sound, like a hand clap, emitted from a sound source in an empty room. Such a sound will propagate in a spherical fashion and for simplicity we should regard it as travelling in all directions. The emitted sound will travel in a direct path to a listener (or a microphone) followed by reflections that bounced from the walls, floor and ceiling. These will be gradually followed by denser reflections that have bounced many times from many surfaces. As sound both diminishes when travelling through air and being absorbed by surface materials, the reflections will slowly decay in amplitude...In mixing, we use reverb emulators, either hardware units or software plug-ins, to simulate this natural phenomenon.”  Figure 1 below shows the decay of reverberation over time.

A characteristic dub reverb sound is the spring reverb. The spring reverb works by using the physical movement of a spring to generate the reflections which creates a metallic shimmering sound more suited to creating musical reverberant tail effects than creating realistic sonic spaces. These shimmering metallic effects could then be filtered and edited during the performance of a dub mix changing their sonic properties in real time creating new musical effects. “Reverberation does much to define what we perceive as timbre, volume and sound colouration, and largely determines our perceptions of directionality and nearness.” (Doyle 2004 pg.3). These perceptions of timbre and sound colour could now be modified through the use of effects to produce new sounds and spaces by dub artists, "echo and reverb effects changed (in some cases at least) from being a covertly used producer's technique to an increasingly emphasised, featured gimmick.” (Doyle 2004 pg.9)

Delay is another common effect used to create space in audio recordings. Delays also happen naturally in nature when a sound is reflected off a hard surface and the reflection is heard milliseconds after the initial sound. A reverberant field is made up of many tiny delays reflected off surfaces in an enclosed environment. Sound and space are inherently linked as when an object is sounded  in an environment, the sound travels outward from the object  bouncing off all surfaces (or not in an open space) thus imparting the spatial properties of the location onto the timbre of the sound. "It is almost impossible to hear a sound without instinctively seeking the source of the sound - where the sound is coming from, who or what has produced that sound." (McCombe 2001 pg.2)

Hodgson (2010 pg.124) states “the simple delay line is the building block of all delay processing techniques.” Then continues to describe how audio signals are fed into a delay line where the signal is split and a copy is stored for a certain amount of time before being passed to the output after the direct signal. All delay units and plug-in effects have 3 basic settings which are the delay time or the amount of time between the input signal and the copy arriving at the output. The mix setting which adjusts the balance between the input signal and the delayed copy, and the feedback which controls the amount of the delayed signal which is routed back to the input.

Roots Of Dub (1976) by King Tubby provides many excellent examples of the creative misuse of reverb and delay devices. This is achieved through not using these types of effects to place a sound in a convincing acoustic space but using them in a creative manor to compose additional musical content. This technique could be achieved by manipulating the controls on the unit during the dub mix and changing delay times or feedback mix controls for example.

The initial snare hits at 0:02 are soaked in a cavernous reverb conveying the effect of an immeasurable space. Baker (2009 pg.27) describes Tubby's reverb technique in the following way "Tubby’s percussive use of reverb “widens” the track, giving the listener an impression of deep canyons and limitless plains." The sax which comes in at 0:04 is accented at the end of each phrase with a 1/4 note or possibly dotted 1/4 offbeat delay which provides an alternate rhythm. As the sax part ends at 0.19 the delay lines expand with the use of feedback, EQ and pushing them up in the mix, they then take over from the original instrument part becoming the centre of attention. This technique differs from previous uses of reverb and delay as it is not covertly used as producer's technique to place a sound in an acoustic environment but as an emphasised, featured, characteristic of the music.

Between 0:30 and 0:37 we hear the wet dry mix of the snare reverb being adjusted between each hit in the phrase giving a dry punch to some and leaving other hits hanging in Tubby's fabricated, unnatural space. Throughout the track we hear the fragmented remains of the guitar skank, occasionally breaking out through the mix, each time only to disappear, leaving a trail of delays behind. Again the delay is around a 1/4 note and is arrhythmic to the rest of the track providing a counterpoint off beat rhythm. The fact that the delay times are roughly the same on each instrument would suggest they are used on a return channel and the send control of each track is being manipulated when a sound is sent to the delay effect.

At 1:08-1:15 we hear only the wet reverb signal from the snare without any dry hits which is in turn filtered rhythmically creating a strange whooshing sound far removed from an actual snare hit, this technique is a trademark King Tubby sound. At around 2:36 after a hypnotic groove has been set up by the drums, bass, hammond and finally guitar on the top of the mix, the hammond and guitar are removed, again leaving only the arrhythmic delay line from the last guitar note. This technique creates a counterpoint rhythmic morendo switching the focus from the groove previously set. At 3:12 in the dying seconds of the outro we hear the sax delay level brought right up and filtered.

Through the examples presented in this track it is easy to see that the use of reverb and delay have not been employed to create a natural sounding space but rather as instruments in their own right, still creating space, but an other worldly space used for musical effect. These techniques are performed by the producer or engineer during the dub mix and are specific studio techniques which would not have been heard before during live performances of the original tracks. This is one of dub's innovations, bringing an extra area of creativity into the studio at the mix stage and giving control of the sound and overall feel of the production to the engineer or producer of the track.

From the analysis of the use of spatial effects in this track we can see that the acoustic properties of the space created are not intended to portray a real world environment but instead are used as sound colours and rhythms in their own right. The delay lines and reverb are accentuated with additional mixing and processing putting them on display at the front of the mix as if King Tubby is the front man of the band, although this performance was completed in the studio using the mixing desk and effects as instruments.

Another aspect of the use of space is creative sound staging. Moylan (2008) states "the sound stage is the singular area occupied by all of the sound sources of the music, as an aggregate or group.  It has an apparent physical size of width and depth that are defined at the level of the individual sound source: (1) the dimension of width is defined by the furthest right and left sound (lateral localization) and (2) the dimension of depth is defined by the most distant sound source and the closest sound source."

Using Roots Of Dub as an example again and taking into account Moylan's ideas on the sound stage the mix can be described as follows. The kick is panned to the centre and is also roughly in the middle of the mix as it is not too prominent. The snare is also panned to the centre, but moves back and forth in the mix as it is faded in and out for effect. The snare delays seem to skirt around the back of the mix and out wide to the edges. The hats are panned out wide left with a short delay panned right giving a widening effect. The bass is also in the centre and is locked to the kick creating the groove and also seems to take up a large space in the centre of the mix. The skank or chops of the hammond and guitar are also panned to the centre but the elements are switched back and forth as they are faded, muted and filtered in and out on the mix. The sax is up front as a lead instrument with its delays seeming to skirt around the front of the mix to the wide edges and back which seems to be a similar effect used with the guitar delays. The barely audible vocals make a brief appearance panned to the left of the sound stage
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Here we can see that the unnatural movement of the delay feedback and tails build up in the mix after the initial impact or note which has sounded them. This is used as a creative device in dub were the original instrument is removed leaving the effect tail making a specific point of the audience listening to the effects rather than them being almost invisible but creating a natural space for the music to exist in. This phenomenon can be attributed to the fact that the engineer is the artist in dub and his instruments are his studio, mixing desk and effects. Here is a major connection in how dub has influenced EDM, most EDM producers work solely in the box using effects and software instruments to create their music. These ideas and techniques were pioneered by dub artists in 1960's and 70's.

Zagorski-Thomas (2010) takes this idea of the sound stage further to functional staging stating, “functional staging is a concept building on the idea of phonographic staging ...The staging of sounds in the record production process is considered to be functional if the reason for their particular placement or treatment is related to the practicalities of audience reception rather than to aesthetics.” (Zagorski-Thomas 2010 pg.1). This can be related to the fact that dub was originally created to be played on the PA systems of the travelling sound systems in Jamaica and how much of EDM is designed for playback over club systems. These factors force certain choices to be made such as the main rhythm sections, kick, bass and snares all to be panned centre leaving space on the wide edges for effects, a technique seen often in EDM.

The creation of impossible and mystical spaces

Doyle (2004) discusses harnessing the echo stating that this allows the mystical properties of reverberant sound to be “harnessed” and used by producers through the development of technology. Dub artists with a strong connection to the Rastafarian religion were looking to create this connection with “the other” or to create something new and unheard before which could give them the edge in a "sound clash" between two competing sound systems. "Doyle’s assertion that natural reverberant spaces can possess sacred qualities has particular implications for Jamaica’s Rastafarians, whose belief in the “ital” (natural) stresses humanity’s spiritual connection to the earth." (Baker 2009 pg.23). “In the ancient world there were deep linkages between reverberant space and the sacred or magical.” (Bates 2007 pg.2). Doyle (2004 pg.43) states there is “an integral and enduring connection between what might be called “reverberancy” and the sacred.” Since ancient times reverberant spaces have been thought to have had mystical, sacred or religious properties. Churches and cathedrals are designed to be reverberant and amplify the voice, while sacred caves served as some of the first natural religious spaces.

Baker (2009) uses “Josh Kun’s theories about “audiotopias” (temporary aural spaces created through music)” to describe dub’s soundscapes created with the use of echo and reverb effects. “In order to study how sonic spaces create “new maps” that allow an individual to analyze their current social predicament. These “new maps,” therefore, engender a “remapping” of reality, a reconstitutive process that parallels dub’s emphasis on modification and alteration.” (Baker 2009 pg.ii). The use of reverberation and delay effects along with creative mixing and soundstage techniques combined an extra spatial dimension creating strange dub soundscapes that had not been heard before and with an emphasis on the rhythm section, this has become the characteristic dub sound. "Dub artists utilized reverb to construct sonic spaces that sounded as if they were free of human impediment and therefore full of possibility." Baker (2009 pg.26).

Baker then goes on to describe how dub’s audiotopias can be described as natural which is problematic as these alternate spaces which are created, serve to remove the listener from the everyday, therefore cannot be described as natural. Also Baker contradicts himself with this statement by talking about giving the listener an impression of deep canyons and limitless plains. The spaces created through the creative use of effects in dub were never meant to be natural, with the help of the previously mentioned effects Dub artists were able to create impossible soundscapes or audiotopia’s which do not relate to any real world acoustic spaces.

EDM has pushed the idea of audiotopias to new limits from where dub left off, this is primarily due to advances in technology. With the ever expanding computer power which is accessible to today's producers and the myriad of hardware and software products available for creating innovative visionary, spatial auditory vistas that can be real or imaginary, the creation of space in recorded music or sound design has never had so many varying options. Convolution reverbs for example now offer the possibility of taking impulse response data from any space imaginable and applying them to a sound. A convolution reverb samples the acoustics of real spaces, usually by setting up a microphone in the acoustic environment then emitting a short pulse of sound such as the crack of a snare or a gunshot. The microphone would pick up the initial sound along with the acoustic response of the room, this data can then be loaded into a software program and applied to incoming sounds in order to simulate the acoustics of the sampled space.

Music For The Quiet Hour (2012) by Shackleton is a single experimental/bass composition spread over five parts and 60 minutes. Shackleton is a UK bass and dubstep artist who produces dark brooding minimal compositions which are experimental and focus on creating weird immersive sonic landscapes. Music For The Quiet Hour is a journey through strange sonic landscapes far removed from the dance floor but still holding on to the extreme experimental edge of the UK bass and dubstep genre where Shackleton made his name. Shackleton's dub influences are easy to spot in his work with a minimal production ethic, heavy bass and emphasis on spatial effects. Shackleton's previous album was also titled Soundboy's Gravestone Gets Desecrated By Vandals, this takes clear influence from the King Tubby track Soundboy Massacre.

During Part 4 of Music For The Quiet Hour at 3:39 a strange vocal appears with stuttered repeating rhythmic delays which have no bearing to any real world echo giving the vocal a strange machine like quality. The delay line begins to bounce around the stereo field in an almost random fashion creating a disorientating ambience against the low frequency drone texture in the background. At 6:00 a high frequency canopy appears submerged in a glass like reverb almost giving the feeling that you are entering an ice cave. The spoken vocal that enters at 6:51 as accented by an 1/8 note metallic rhythmic delay at the end of the last word in the phrase which provides a rhythmic pulse leading you into the next phrase. Baker 2009 (pg.41) describes this technique as a "Dub’s rhythmic decentring," then goes on to state (this) "can be read as simply another example of the genre’s emphasis on fragmentation. Dub’s echoic alternate rhythms are never fully established, after all. They do not overtake the rhythmic foreground but instead remain within the song’s defining background, influencing the listener’s awareness of sonic space. They are incomplete, offering only a hint at the possibilities offered by the audiotopia." (Baker 2009 pg.41).

A metallic sounding reverb floats behind the vocals and stuttering claps weaving in and out of the mix almost as if it is used like a pad. Shackleton's whole Music For The Quiet Hour composition is an excellent example of how the creation of imaginary spaces can be pushed to its visionary pictorial limits through the use of new technology. Each new sound which emerges has a new delay or reverberant effect, and these effects are not applied in a hap hazard way but are crafted and shaped to create an other worldly audiotopia.

Dub Influences in EDM

Through the creative miss-use of studio equipment and effects dub producers have cut themselves a niche as a new class of artist where the producer was the main focus rather than the band. This is where the lasting influence of dub can be seen over all electronic music. As stated earlier dubs main focus is on the bass and drums or “riddim.” This characteristic of boosting the rhythm section of a track can be seen in most genres of modern electronic music such as hip-hop, house, techno, jungle/drum n bass, breaks, dub step and electronica. New technology such as digital reverbs and delays enable today’s electronic artists to create impossible spaces through the use of algorithms such as convolution reverbs. The majority of modern electronic music employs the use of impossible acoustic spaces for the effect of trying to create something new and unheard before. This can be traced directly back to the original dub artists even if the modern artist would not cite dub as an influence on their music.

Some areas of house and techno (and indeed other forms of EDM) discount any influence from dub and instead only look to their origins in Chicago, Detroit and the late 1980's to early 1990's acid house coming from the UK. While it is the prerogative of any producer to state his or her own influences, a wider perspective view of music as a whole shows that some of the areas of innovation that were started by dub eventually made their way through the ears and culture of many countries and certain things happening around the world can come together into a wider cultural pot of knowledge. Taking this into account the production practices of every EDM producer cannot be directly traced back to dub but the production techniques discussed in this paper can be seen throughout many genres of music proving dub has had a wide and long lasting influence.

Butler (2006 pg.46) discusses how jungle/drum & bass was a significant development of the 1990's  stating that it "combines accelerated drum patters ("breakbeats") sampled from percussion only sections ("breaks") of old funk records with half tempo bass lines influenced by reggae." A good example of dub influence in drum & bass is Marcus Intalex's Emergency Dub, along with the obvious offbeat dub skank chords on beats 2 and 4 and dub influenced bass line, arrhythmic delays float in and out of the mix again providing a counterpoint off beat rhythm in much the same pattern as King Tubby's. At around 2:57 during the break down the dub chords are panned slightly left while their short delay is panned hard right and processed with distortion. This gives the effect of the sound moving across the stereo field while still separating the delay effect from the dry sound.     
    
The explosion of the dubstep sound around the world in the last decade has in turn seen dub influences across the board in EDM. The minimalist sound of dub and focus on rhythm section of the track fits perfectly into the techno production ethic. Many techno dj's have started to incorporate dub, dubstep and dub influenced music into their dj sets, which has in turn influenced techno production. An example of this could be Ricardo Villalobos who was routinely including The Rope Tightens by Shackleton during his gigs and was soon asked to remix Blood On My Hands also by Shackleton, this promptly connected the two once separate genres by delivering a dark dub techno mix. This connection, although not new' sparked new interest in dub sounds through the techno scene.

Basic Chanel are credited with the creation of dub techno in the early 1990's and listening to their early productions it is easy to pick out their dub influence. Quadrant Dub and e2e4 Basic Reshape by Basic Chanel both have a stripped back, bass heavy, minimal sound and are washed in delay and reverb. The opening of e2e4 Basic Reshape features a heavy 4/4 kick drum pattern, a deep arpeggiated bass line and strange metallic percussive hits that jump around the stereo field with short delays that bounce back and forth between the speakers. At 0.22 a high frequency synth squelch appears in an erratic pattern with a high pass filter making short sweeps giving the sound more movement. This synth squelch is treated with a 1/4 note offbeat delay although the erratic pattern of notes produces broken disorientating delay lines which bounce around the stereo field combining with the metallic hits. At 0.50 faint reverberant chords are heard with another arrhythmic delay that has a slightly slower delay time giving them a distant lazy feel. At 1.01 the synth squelch subtly builds in high frequency energy giving the delay lines an insect like quality. The reverb level and decay time are turned up on the metallic percussive hits creating a short high frequency canopy at 1.17. From 1.29 the frequency of the reverb on the distant chord begins to be modulated creating a washing in and out texture while the delays start to bounce between the speakers gaining intensity. Throughout the rest of the track while the stark minimal instrumentation does not change apart from the occasional glitch or points of granular sound, the reverb and delay settings are constantly modulated which produces a shifting, morphing alien soundscape that could be a sound track to a sci-fi film. This modulation of the effects through the track provides the main focus against the minimal groove supplied by the kick and bass. Here we can draw direct comparisons with the production techniques of King Tubby where the focus is also on using the manipulation of the spatial effects to provide interest against a hypnotic groove. There is now a cross pollination between techno and bass/dubstep where artists mainly producing dubstep or bass are now experimenting with techno sounds creating a strong connection between genres.

Conclusion

Radio 1 reggae and dub dj Don Letts describes dub as "a head trip" going on to state "it’s instinctive, but hard to visualise. It’s ethereal. But what I always liked about it was that there is enough space in the music to put yourself in the mix.” (Moskowitz). The space in dub is created by the muting and fading in and out of the instruments and the creative use of spatial effects such as reverb and delay which provides the main focus against the groove. An alien sounscape is constructed for the bass and drums to exist in who provide a hypnotic beat able to transport the listener into the new world of the audiotopia. These spaces or audiotopias which are created, are the main characteristic of dub where the engineer or producer is the artist and the focus is on their performance in the studio rather than the band.

Through the analysis of the King Tubby and Basic Chanel tracks we can see similarities in their production techniques and overall feel and vibe, where the use of spatial effects as instruments creates the main points of interest in the track, rather than the conventional use of these devices to create realistic spaces. EDM has first taken the focus of the rhythm section enabling a steady beat for dancing but along with this has  also take the dub production ethic to create extra musical content, and alternate spaces, through the misuse of spatial effects. These characteristics of dub production can be seen over all genres of EDM and with the dissemination of the dubstep sound around the world a new interest in dub sounds and production techniques has been ignited proving that possibilities inherent in dub reggae do resonate throughout other forms of music, and will do for years to come.

References and Bibliography

Baker. J. (2009) Natural audiotopias: The construction of sonic space in dub reggae. Scholar Commons, University of South Florida. (Accessed 21/09/12) http://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=2841&context=etd

Barrow. S. and Dalton. P. (1997) Reggae: The Rough Guide. Rough Guides Ltd. London

Bates. M. (2007) The Representation of Space in Audio and Audiovisual Works. ARP Conference Paper (Accessed 12/10/2012) http://www.artofrecordproduction.com/content/view/104/95/

Bush. J. (unknown) Dub Revolution: The Story of Jamaican Dub Reggae and Its Legacy. (Accessed 27/10/12) http://debate.uvm.edu/dreadlibrary/bush.html

Butler. M. (2006) Unlocking The Groove. Rhythm, Meter, and Musical Design in EDM. Indiana University Press

Camilleri. L. (2010) Shaping sounds, shaping spaces. Popular Music, 29, pp 199-211

Campbell. M. & Greated. C. (1987) The Musician’s Guide to Acoustics. Oxford University Press

Case. A. (2007) Sound FX: Unlocking The Creative Potential Of Recording Studio Effects

Doyle. P. (2004) From 'My Blue Heaven' to 'Race with the Devil': echo, reverb and (dis)ordered space in early popular music recording. Popular Music, Vol. 23, No. 1 (Jan., 2004), pp. 31-49. Cambridge University Press.

Doyle. P. (2005) Echo & Reverb: Fabricating Space in Popular Music Recording 1900-1960. Wesleyan University Press, Middletown.

Doyle. P. (2004) From 'My Blue Heaven' to 'Race with the Devil': echo, reverb and (dis)ordered space in early popular music recording. Popular Music, Vol. 23, No. 1 (Jan., 2004), pp. 31-49. Cambridge University Press.

Ehrlich. L. (1982) X-Ray Music and The Reggae Arrangement. Davis, Stephen and Simon, Peter. Reggae International. R and B. New York.

Hodgson. J. (2010) Understanding Records: A Field Guide to Recording Practice. Continuum International Publishing, New York.

Izhaki. R. (2012) Mixing Audio: Concepts Practices and Tools. 2nd Edition. Focal Press

www.magicmess.co.uk/electronics/spring.php (Accessed 27/10/12)

McCombe. C. (2001) Imagining space through sound. UK and Ireland Soundscape Community Conference: Sound Practice, 16-20 Feb, Dartington, Devon, UK. Available here: http://eprints.qut.edu.au/295/1/Mccombe_imagining.PDF

Moylan. W. (2007) Understanding and Crafting the Mix. Focal Press
.
Moylan. W. (2008) Considering Space in Music. (Accessed 21/09/12) 
http://www.artofrecordproduction.com/content/view/180/109/

Moskowitz. G. (Unknown) THE ENTICING THUMP OF "DUB ECHOES" (Accessed 01/04/13) http://moreintelligentlife.co.uk/blog/dub-fest-east-london

Pierce. L. (2010) Gateways to Geekery: Dub. (Accessed 10/12/12) http://www.avclub.com/articles/dub,37601/

Zagorski-Thomas. S. (2010). The stadium in your bedroom: functional staging, authenticity and the audience led aesthetic in record production. Popular Music, 29, pp 251-266.

Discography
Basic Chanel - e2e4 Basic Reshape (1995) Basic Chanel. Germany

King Tubby - Roots Of Dub. The Roots Of Dub LP (1976) Total Sounds. Jamaica.

Marcus Intalex - Emergency Dub (forthcoming 2013) Soul:r (Fabric). UK.

Shackleton - Blood On My Hands (Ricardo Villalobos mix) Skull Disco. UK.

Shackleton - Music For The Quiet Hour (2012) Woe To The Septic Heart! UK.

Shackleton - The Rope Tightens (2008) Skull Disco. UK
Available here: http://www.youtube.com/watch?v=-4A_3FpACxc

Dub Influences in EDM


Through the creative miss-use of studio equipment and effects dub producers have cut themselves a niche as a new class of artist where the producer was the main focus rather than the band. This is where the lasting influence of dub can be seen over all electronic music. As stated earlier dubs main focus is on the bass and drums or “riddim.” This characteristic of boosting the rhythm section of a track can be seen in most genres of modern electronic music such as hip-hop, house, techno, jungle/drum n bass, breaks, dub step and electronica. New technology such as digital reverbs and delays enable today’s electronic artists to create impossible spaces through the use of algorithms such as convolution reverbs. The majority of modern electronic music employs the use of impossible acoustic spaces for the effect of trying to create something new and unheard before. This can be traced directly back to the original dub artists even if the modern artist would not cite dub as an influence on their music.

Some areas of house and techno (and indeed other forms of EDM) discount any influence from dub and instead only look to their origins in Chicago, Detroit and the late 1980's to early 1990's acid house coming from the UK. While it is the prerogative of any producer to state his or her own influences, a wider perspective view of music as a whole shows that some of the areas of innovation that were started by dub eventually made their way through the ears and culture of many countries and certain things happening around the world can come together into a wider cultural pot of knowledge. Taking this into account the production practices of every EDM producer cannot be directly traced back to dub but the production techniques discussed in this paper can be seen throughout many genres of music proving dub has had a wide and long lasting influence.

Butler (2006 pg.46) discusses how jungle/drum & bass was a significant development of the 1990's  stating that it "combines accelerated drum patters ("breakbeats") sampled from percussion only sections ("breaks") of old funk records with half tempo bass lines influenced by reggae." A good example of dub influence in drum & bass is Marcus Intalex's Emergency Dub, along with the obvious offbeat dub skank chords on beats 2 and 4 and dub influenced bass line, arrhythmic delays float in and out of the mix again providing a counterpoint off beat rhythm in much the same pattern as King Tubby's. At around 2:57 during the break down the dub chords are panned slightly left while their short delay is panned hard right and processed with distortion. This gives the effect of the sound moving across the stereo field while still separating the delay effect from the dry sound.  
       
The explosion of the dubstep sound around the world in the last decade has in turn seen dub influences across the board in EDM. The minimalist sound of dub and focus on rhythm section of the track fits perfectly into the techno production ethic. Many techno dj's have started to incorporate dub, dubstep and dub influenced music into their dj sets, which has in turn influenced techno production. An example of this could be Ricardo Villalobos who was routinely including The Rope Tightens by Shackleton during his gigs and was soon asked to remix Blood On My Hands also by Shackleton, this promptly connected the two once separate genres by delivering a dark dub techno mix. This connection, although not new' sparked new interest in dub sounds through the techno scene. 

References and Bibliography

Butler. M. (2006) Unlocking The Groove. Rhythm, Meter, and Musical Design in EDM. Indiana University Press

Monday, 7 January 2013

From 'My Blue Heaven' to 'Race with the Devil': echo, reverb and (dis)ordered space in early popular music recording. Doyle. P. (2004)

Written by Peter Doyle (2004) Popular Music, Vol. 23, No. 1 (Jan., 2004), pp. 31-49. Cambridge University Press.

Useful Quotes;


Doyle (2004) discusses that fact that echoes have a mystical quality then analyses various recordings from the period of 1920 through to the 1950’s looking at the use of spatial effects.

“Reverberation does much to define what we perceive as timbre, volume and sound colouration, and largely determines our perceptions of directionality and nearness.” (Doyle 2004 pg.3)

“Recordings became capable of picking up room ambience, of carrying, in other words, significant sonic information about the spaces in which they were made. Of this last point, Gelatt says:... the 'atmosphere' surrounding music in the concert hall could now be simulated on records. Musicians were no longer forced to work ... directly before a recording horn but could play in spacious studios with proper reverberation characteristics.”  (Gelatt 1977, p . 223)

“Increasingly during the late 1940s and early 1950s, some producers and musicians began to use echo effects to render unfixed, or (at least in part) anti-linear, self-consciously weird and/or futuristic spaces. And certain of the older style pictorially anchored spatial recordings during this period began to display an increasingly exaggerated pictorial field, as echo and reverb effects changed (in some cases at least) from being a covertly used producer's technique to an increasingly emphasised, featured gimmick.” (Doyle 2004 pg.9)

“Les Paul arguably did more than any other single operator in the recording industry to break the 'authenticity nexus' between the actual performance and the final recorded product, and some of his most arresting devices involved deliberate spatial plays.” (Doyle 2004 pg.10)

Spatial Effects and Their Uses in Dub

In order to investigate how the spatial effects used in dub have influenced other genre first we must define what effects are used to create the illusion of space and how they have been used in dub.
Reverberation is the most commonly used effect used to create space. Izhaki (2012 pg.405) describes reverb in the following way, 

“In nature, reverb is observed mostly within enclosed spaces, such as rooms. Reverbs are easier to understand if we imagine an impulse sound, like a hand clap, emitted from a sound source in an empty room. Such a sound will propagate in a spherical fashion and for simplicity we should regard it as travelling in all directions. The emitted sound will travel in a direct path to a listener (or a microphone) followed by reflections that bounced from the walls, floor and ceiling. These will be gradually followed by denser reflections that have bounced many times from many surfaces. As sound both diminishes when travelling through air and being absorbed by surface materials, the reflections will slowly decay in amplitude. Reverb is the collective name given to the sound created by bounced reflections from room boundaries (which we consider to be the main reverb contributors, although in a room there might be many surfaces). In mixing, we use reverb emulators, either hardware units or software plugins, to simulate this natural phenomenon.” 

“Each time a waveform reflects some energy is absorbed by the surface and each time a waveform is diffused the energy is divided among the reflections and so over time the amplitude of reverberation decays until it is inaudible. As sound takes time to travel around a room (344meters per second at room temperature) each reflection arrives at the listener later than the last reflection and so the reverberation is audible for a longer period of time than the direct original sound. Diagram 1 below shows the decay of reverberation overtime.” (http://www.magicmess.co.uk/electronics/spring.php)


The amount of reverb in a space is dependent on the volume of the room but also the rate at which sound is absorbed by walls and other surfaces.

Wallace Sabine did some pioneering research in this area and came up with a formula that relates the quality of a room’s acoustic with the size of the room, and the amount of sound absorption surfaces present.

His formula calculates the reverberation time which is defined by the time taken (in seconds) for a sound to drop by 60 decibels.
RT60 = 0.161(V/Sa)

V is the volume of the room in cubic meters. This is divided by the total absorption of the room expressed in Sabines which is calculated by the sum of all the surface areas in the room multiplied by the absorption coefficients for each material.

A characteristic dub reverb sound is the spring reverb. The spring reverb works by using the physical movement of a spring to generate the reflections.




Spring Reverb Demo

Delay is another common effect used to create space in audio recordings. Hodgson (2010 pg.124) states “the simple delay line is the building block of all delay processing techniques.” Then continues to describe how audio signals are fed into a delay line where the signal is split and a copy is stored for a certain amount of time before being passed to the output after the direct signal.
All delay units and plug-in effects have 3 basic settings which are the Delay time or the amount of time between the input signal and the copy arriving at the output. The mix setting which adjusts the balance between the input signal and the delayed copy. And the feedback which controls the amount of the delayed signal which is routed back to the input. Hodgson (2010) states that recordists have created a “staggeringly diverse array of musical techniques” by adjusting the 3 parameters listed above.

 A common delay sound used in dub is the tape delay. Case (2007 pg.224) states that

“Before the days of digital audio, a common approach to creating delays was to use a spare analogue tape machine as a generator...During mixdown the machine is constantly rolling in record mode. The signal is sent from the console to the input of the tape machine...That signal is recorded at the tape machine and milliseconds later is played back...(the tape machine) remains in repro mode so the output is what it sees at the playback head...The signal goes in gets printed onto tape the tape makes its way from the record head to the playback head (taking time to do so) and finally the signal is played back off tape and returned to the console. The result is tape delay.” 

Analogue tape delay also adds tape saturation and tape hiss, these sounds have also become a highly sought after additional qualities of tape delay. Many hardware and software emulators try to recreate these qualities of tape delay and one such emulator used significantly in the production of dub is the Roland RE 201 Space Echo which uses a magnetic tape loop to simulate tape delay.

Roland RE 201 Space Echo


Another aspect of the use of space is creative sound staging. Moylan (2008) states "The sound stage is the singular area occupied by all of the sound sources of the music, as an aggregate or group.  It has an apparent physical size of width and depth that are defined at the level of the individual sound source: (1) the dimension of width is defined by the furthest right and left sound (lateral localization) and (2) the dimension of depth is defined by the most distant sound source and the closest sound source."

Zagorski-Thomas (2010) takes this idea of the sound stage further to functional staging “Functional staging is a concept building on the idea of phonographic staging developed by William Moylan and Serge Lacasse and related to Allan Moore’s ‘sound-box’. The staging of sounds in the record production process is considered to be functional if the reason for their particular placement or treatment is related to the practicalities of audience reception rather than to aesthetics.” (Zagorski-Thomas 2010 pg.1) 
“Functional staging relates to the size of the perceived space and the perception of distance rather than lateral placement.”  (Zagorski-Thomas 2010 pg.6)  

References and Bibliography


Case. A. (2007) Sound FX: Unlocking The Creative Potential Of Recording Studio Effects

Hodgson. J. (2010) Understanding Records: A Field Guide to Recording Practice. Continuum International Publishing, New York.

Izhaki. R. (2012) Mixing Audio: Concepts Practices and Tools. 2nd Edition. Focal Press


www.magicmess.co.uk/electronics/spring.php (Accessed 27/10/12)

Moylan. W. (2008) Considering Space in Music. (Accessed 21/09/12) http://www.artofrecordproduction.com/content/view/180/109/

Zagorski-Thomas. S. (2010). The stadium in your bedroom: functional staging, authenticity and the audience led aesthetic in record production. Popular Music, 29, pp 251-266.