Rob Harrison
Leeds Metropolitan University
ABSTRACT
This paper investigates
Murch’s sound design treatment of Apocalypse Now [2]. The paper covers topics
such as; the use of acousmatic sound, looking at Chion’s theories on the
subject and how this ties in with Flueckiger’s unidentified sound objects,
point of audition, and how this technique is used to show how the characters in
the story hear the war. The creative uses of diegetic and non-diegetic music
are covered along with vectorization and pre-lapping of sound. Sound and music
are used to score the tension and anticipate action in many scenes throughout
the film, selected scenes are examined for these functions and analysis is
made. An investigation is also made into Murch’s law of 2.5 and his theories on
encoded and embodied sound and how this can be placed on a spectrum dividing
and categorising sound between music and speech. And the paper concludes by
rounding up the investigated points showing how they are used for narrative
effect.
Keywords
Apocalypse Now
Walter Murch Acousmatic Chion Flueckiger Sound Design
Point of Audition Diegetic Non-Diegetic
Vectorization Pre-lapping Encoded Embodied
Murch’s Law of 2.5
Introduction
This paper aims to
investigate the use of sound and music in Francis Ford Coppola’s 1979 film
Apocalypse Now [2]. The film is set in the Vietnam War where Cpt. Willard
(Martin Sheen) has been set a top secret mission that officially 'does not exist - nor will it ever exist'. The
mission involves him travelling up the Nung River into Cambodia to find and
kill a renegade Colonel Kurtz who has gone insane and is commanding his army and
carrying out rogue missions without direction from the U.S. Forces. The film
features large sound and music departments and great detail was put into the
post production process which broke records taking twenty six months to be
completed. Walter Murch headed up the sound department and was also the film
editor giving him chance to shape the picture and sound editing into a cohesive
whole winning the film a host of awards including best picture and best sound.
This paper will analyse
specific scenes from the film looking at how sound and music have been used to
push the narrative of the storyline forward and how an immersive filmic world
is built which absorbs the audience into the sound of Vietnam. The paper will
be broken down into sections looking at some of the functions of sound and
music in pivotal scenes from the film which will be examined, these will
consist of; the opening scene, Willard receiving his mission, the ride of the
valkyries, the tiger scene, Satisfaction on the boat, the Do Long Bridge, a
section from Willard’s capture in Kurtz’s camp and Kurtz’s assassination. These
scenes provide a wide range of examples of the narrative use of film sound and
music through functions such as off screen acousmatic sound and unidentified
sound objects, point of audition, diegetic and non-diegetic music and
vectorization/pre-lapping. Sound and music is also used to fulfil functions
such as describing the location, time period and cultural setting of the film,
to describe the characters emotions or what emotions the audience should feel.
Sound and music is used in the film to score the tension in a scene and to
anticipate subsequent action. These functions of film sound and music will be
discussed in greater detail in regards to the selected scenes mentioned above,
and investigation will be made into how these functions are put to use for
narrative effect. An investigation will also be made into what Murch describes
as encoded and embodied sound, and his law of 2.5
Off
Screen Acousmatic Sound and Unidentified Sound Objects
Chion [4] describes
acousmatic sound as “sound one hears without seeing its originating cause.”
This function is often used in horror films to increase tension as when we hear
a sound our mind searches for the origin of the sound and if we are unable to
find an originating cause for a strange sound this builds an air of tension
much like a bump in the night, “since the origins of humankind, dangers in
nature have been brought to our attention through noises: reacting quickly and
appropriately to noises that signal danger can be crucial. The most
threatening, however, are the noises which cannot be attributed to a known
source within a reasonable amount of time.” [5].
Flueckiger [5]
discusses off screen sound in a similar way classifying it as unidentified
sound objects or USO’s. Flueckiger states “a chief characteristic of the USO is
that it has been severed from any connection to a source.” Acousmatic sound is
put to use in Apocalypse Now [2] from the very beginning of the film, at first
we see a black screen and the first sound heard is a synthesized chopper sound
being panned around from left to right at the rear of the cinema then to the
front. Murch states in an interview that “at the beginning of the film, where
we wanted a more abstract approach, we took the helicopter sound and recreated
it element by element on a synthesizer.” [7]. The fact that a helicopter is the
first sound we hear in the film is no mistake, the Vietnam War centred around
the use of helicopters so this ghost chopper as Murch describes it sets the
scene for a film about the Vietnam War, a war of helicopter cavalry.
During the Do Long
Bridge scene later in the film where we have travelled up river and seem to be
getting ever nearer to Kurtz’s insanity, Willard and Lance get out of the boat
to find the commanding officer at the Do Long out post. Strange processed cries
and animal sounds are heard, which comments on the increasing insanity of the
soldiers and the war the further they travel up the Nung River. These
unidentified sounds support and emphasize the scene, and do not divert and
confuse the
listener’s attention but accentuate feeling of crazed war and also the
increasing danger while travelling further up the river. [5].
“As the sample analysis
of the opening scene from Jurassic Park [8] reveals, Steven Spielberg is a
master in the suggestive deployment of USOs. We imagine some kind of creature,
certainly a violent one – the noises and the composition of its cage testify to
that.” [5]. As Willard and Lance crawl through trenches of the Do Long Bridge
out post they come across a group of crazed soldiers firing wildly into the
jungle, Lance who has admitted to Chef earlier in the scene that he had taken
the “last tab of acid he was saving” is clearly experiencing the situation from
an altered perspective. He climbs up onto some sand bags absentmindedly while
Willard and the other soldiers are sheltering from the oncoming fire and we
hear processed off screen Red Indian vocalisations commenting on the
psychedelic connection between Red Indians, peyote and the desert, this is
another excellent example of an acousmatic USO. This connection is also
illustrated in The Doors film [15] where Red Indians feature in the most of the
psychedelic scenes.
Point
of Audition
Point of audition describes
hearing the world through the ears of an on screen character, much like point
of view describing seeing the world through the eyes of an on screen character.
Chion [4] defines point of audition into two meanings; “1. A spatial sense:
from where do I hear, from what point in the space represented on the screen or
on the sound track? 2. A subjective sense: which character at a given moment of
the story, is (apparently) hearing what I hear.” It is mainly the subjective
which we are concerned with regarding the narrative function in Apocalypse Now,
during the opening sequence a montage of images of the jungle and war is
overlaid onto Willard in a drunken reverie in his Saigon hotel as Willard
starts to come round the sound of the chopper blades slowly fades into the fan
spinning above his head bringing the audience into the hotel room and out of
Willard’s mind and his thoughts about the jungle, this shows how his mind is
still full of the war. The city ambience Willard hears through his hotel window
such as the policeman’s whistle and car horns then also morph into jungle
ambience, Murch [11] states “we wanted to create the sound of a field of
crickets for one of the beginning scenes (Willard alone in his hotel room at
night), but for story reasons we wanted the crickets to have a hallucinatory
degree of precision and focus.” This hallucinatory degree is commenting on how
“one reality is exchanged for another. The thread that links them is the fact
that although his body is in Saigon his mind is in the jungle. That’s what
Willard really wants to get back to.” [16]
Another good
example of point of audition is during the Do Long Bridge sequence, strange
acoustics and reverb comment on Lance’s P.O.A. as he has taken L.S.D., low
chopper thuds make up bed of background sound creating an eerie sense of
foreboding. Willard and Lance come across a sniper called Roach who has the
ability to almost echo locate with his hearing. Murch talks about slowly taking
the sound out over a period of time so we are pulled into hearing the world the
way Roach the sniper does as he focuses in on the voice in the trees. A similar
technique is also used in the tiger scene. [9]. An example of how P.O.A. has
been has been used in another film could be the shell shock scene in Children
Of Men [3] where a tank fires a shell at a building causing a large explosion.
After the explosion we hear the diegetic sound from the scene through the main
protagonist’s point of audition where all the sounds are muffled as if he is
recovering from the shell shock.
Diegetic
and Non-Diegetic Music
Diegetic music is music
which is coming from a source in the world of the film. “If the source of a
sound is a character or object in the story space of the film, we call the
sound diegetic. The voices of the characters, sounds made by objects in the
story, or music coming from instruments in the story are all diegetic sound.” [16].
Therefore the term non-diegetic music is used to describe the musical score,
which usually functions to mark out important parts of the film and is a guide
for the audience’s emotions.
During the scene where
Willard receives his mission he meets two officers and a C.I.A. representative in
a hut on a military camp in Vietnam. Willard enters the hut and inside it looks
homely with settees, a coffee table and breakfast bar, a thousand miles away
from the war in the jungle. There is soft dinner party music playing
diegtically in the background. The fact that this music is playing comments on
how relaxed the other characters are in this setting and also provides a sense
of juxtaposition to Willard’s narration before he enters the hut where he talks
about his story being a confession. As the men sit down to eat the dinner party
music fades out which increases the tension in the scene before they start to
tell Willard about Col. Kurtz. As the scene draws to a close and Willard is
told that this mission does not exist, nor will it ever exist the score starts
up with struck instruments possibly sounding slightly eastern, commenting on
the location and this also communicates the emotions in the scene where Willard
has just been given a mission to assassinate an American colonel. The non
diegetic music also builds to the transition where they are travelling aboard a
helicopter on the mission.
The famous ride of the Valkyries
scene where Kilgore and his airborne regiment attack the NVA village at the
mouth of the the River Nung, while playing Wagner’s Ride Of The Valkyries, is
one of the most iconic scenes in any film about the Vietnam War. The music is
based on Norse mythology, arranged by Wagner as part of his opera ‘Die
Walkure’. Valkyries were the nine daughters of Wotan by Erda, of whom his
favourite was Brunnhilde. It was the duty of the fierce warrior women, or
‘Amazons’, to incite the heroes in battle and carry away the bodies of the
bravest on horseback to Valhalla, so that they may serve as the protectors of
the gods. Again the horseback, cavalry and battle themes come across with the
music. This is commenting on Kilgore’s army arriving in helicopters and the
Vietnam War being a cavalry war fought with helicopters. The Ride of the
Valkyries also provides a suitably epic soundtrack to the sight of so many
helicopters flying in to attack a village, possibly anything other than grand
classical opera would not be heroic enough? The cut to the peaceful village
serves as a big contrast to the choppers and loud Wagnerian music and shows how
the Americans are shattering the peace in Vietnam during the war. This also
helps put across the differences in culture between the Vietnamese and the
Americans.
Lissa [10] describes
diegetic music as source music stating “film music becomes source music when it
is motivated by the narrative logic of the visual production's fictional
reality', i.e. when the source of that music is part of that same fictional
reality. Source music can be thought of as music audible to (hearing)
characters (if any) and enacted in the scene where it occurs. The sounding
source of the source music may be visible on screen, e.g. a marching band, a
band in a nightclub, a parent singing a lullaby, a concert, a church organ and
congregation, etc., but it can also be invisible, e.g. a car radio, Muzak in an
airport or shopping mall, a TV or hi-fi that has been turned on.”
Another example of diegetic
or source music is the scene where Satisfaction by The Rolling Stones is
playing on the radio on the boat this is communicating emotion to audience of
the men feeling relaxed, they are dancing and Lance is water skiing from the
back of the boat. This choice of music again comments on the time period and
cultural setting of the film. The acoustic quality of the track changes as shot
changes to the side of the boat travelling past the camera, this could be what
Murch calls worldizing when the sounds are re-recorded in the environment
shown.
Vectorization
and Pre-Lapping
During the scene where
Willard receives his mission we hear the sound of chopper blades which
punctuate the dialogue building up to the transition to the next scene, this
effect is known as vectorization. These building sounds provide a means of
vectorization (help move the clip along a vector in time) the image its self
has temporal animation, movement of characters and objects but the sounds
temporality combines with the temporality present in the image helping us to
move along the vector in time. [4]. These chopper sounds accentuate the tension
in the scene where they are talking about Kurtz’s insanity and they also help
to move between shots of different characters on screen pulling the audience’s
attention between the shots of each actor.
Pre-lapping is a
technique used where a sound from the next scene is overlaid onto the end of
the previous cut. “Pre-lapping a sound edit before a scene changing picture
edit, simply feels different than cutting sound and picture simultaneously. The
sense is heightened that the outgoing scene is over, and the story is driven
ahead.” [6] “Musically, it gives you a sense of anticipation and a windup.
Something's about to happen. And then, of course, there's this cut, and the
sound is very loud.” [7]. At Col. Kilgore’s beach party directly before the
start of the Valkyries sequence Kilgore is talking about surfing the beach, as
it has a 6ft peak. As the scene draws to a close and Kilgore says “Charlie don’t
surf”, the turbine whine from a helicopter is pre-lapped over the end of the
scene. There are no helicopters present in this scene but the rising turbine
whine does provide a sense of anticipation and a windup. Something is about to
happen as they are planning to attack the village the next day. When the
transition happens and the scene cuts to the next morning, there are many
helicopters starting up their engines ready for the battle it felt as if we were
pulled into the scene creating a different type of transition and a bigger
build up to the cut. This could also be an example of vectorization.
Scoring
Tension and the Anticipation of Action with Sound and Music
There are many examples
in Apocalypse Now [2] where everyday sounds have been used to score the
tension of the narrative which helps to push the storyline forward. During the
sequence where Willard receives his mission a recording is played of Kurtz’s
voice while Willard and the other officers sit and eat. The voice recording,
said to be picked up coming out of Cambodia, contains strange audio artefacts placed
over the dialogue. These sounds seem to be made up of more synthesized
helicopter sounds. The use of these sounds over the top of the recording serves
to heighten empathy within the scene, bringing an air of darkness around Kurtz while
the men look at each other, shocked as they hear the evil sound of his voice.
This use of helicopter sounds again sets the recording in the Vietnam War.
At the beginning of the
Valkyries scene where the choppers are all taking off we hear the diegetic
sounds of the helicopters slowly fade out to a soldier blowing a bugle and
siren like sound which is not clearly on screen, but could be signalling the
fact that they are embarking on an air strike or bombing raid. The bugle is
also representative of battle and war. The bugle and siren give the beginning
of the scene a solemn feel as if what they are about to do is wrong. When
Kilgore’s helicopter lands on the beach with a battle raging around it there
are dense layers of sound. Murch [11] talks about how certain sounds are
required to tell the story such as the dialogue being most important, then the
helicopters, then small arms fire, mortars and explosions and so on. Murch [11]
states “so in this section of Apocalypse, I found I could build a
“sandwich” with five layers to it. If I wanted to add something new, I had to
take something else away. For instance, when the boy in the helicopter says
“I’m not going, I’m not going!” I chose to remove all the music. On a certain
logical level, that is not reasonable, because he is actually in the helicopter
that is producing the music, so it should be louder there than anywhere else.
But for story reasons we needed to hear his dialogue, of course, and I also
wanted to emphasize the chaos outside – the AK47′s and mortar fire that he was
resisting going into – and the helicopter sound that represented “safety,” as
well as the voices of the other members of his unit. So for that brief section,
here are the layers:
1. Dialogue (“I’m not going! I’m not
going!”)
2. Other voices, shouts, etc.
3. Helicopters
4. AK-47′s and M-16s
5.
Mortar
fire.
The tiger scene is
another good example of the use of scoring sound in anticipation of the action
“in which a high-pitched, sustained sound of insects freezes time and causes
the experience of suspense, an effect usually achieved through the use of
music, and by orchestral means.” [1]. This use of everyday sounds focuses
attention and describes the location, using jungle ambience to build up before a
tiger jumps out, from the jungle. An example of this use of everyday sounds
used to score tension in this manner from another film could be in The
Godfather where Michael is deciding whether or not to commit his first murder
and the sound of a screeching train plays his emotional state.
After Willard and
Lance’s encounter with Roach the sound is brought back in with an explosion
blowing up a tower on the bridge giving a sudden shock and this marks out the
fact that we are leaving the location. Strange processed orchestral hits start
the cue of the score and horror movie string trills play the tension as the Chief
tries to persuade Willard not to go any further up river. This is an
“expression of actor's emotions, i.e. using music to communicate what
characters played on screen are supposed to be feeling.” [10].
When Willard reaches
Kurtz’s camp he is captured and at one point he is tied up outside in the rain,
the music follows the movement micky mousing Kurtz’s footsteps as he walks over
to where Willard is tied up. “Mickey mousing consists in following the visual
action in synchrony with musical trajectories (rising, falling, zigzagging) and
instrumental punctuations of action (blows, falls, doors closing).” [4] This “emphasis
of movement, i.e. musically underlining visible or audible movement that is not
intrinsically music” [10] serves to underline the severity of what is about to
happen, building up to the impending action. A large crescendo of music dies
down into rain lulling you into a false sense of security before Chef’s head is
dropped into Willard’s lap by Kurtz. Willard’s horror is then punctuated with a
clap of thunder marking the severity of the situation again. Lissa [10]
describes this function as “anticipation of subsequent action , e.g. the music
starts to sound nasty while the picture is still quite innocent', presenting a
mood of threat just before the visuals go ugly with a sudden cut to a foul
deed.”
Encoded
and Embodied Sound and Murch’s Law of 2.5
Murch [11] divides up
sound into the spectrum of light with encoded sound, over on the left (violet);
and embodied sound, on the right (red). “The clearest example of Encoded sound
is speech. The clearest example of Embodied sound is music. When you think
about it, every language is basically a code, with its own particular set of
rules... Music, however, is completely different: it is sound experienced
directly, without any code intervening between you and it.” Flueckiger [5]
describes the USO as “a piece of pure music which expresses itself in an openness
for associative links on an abstract sound level.” This would place the USO’s
used in the scenes mentioned above towards the red end of the spectrum as they
are embodied sound. “Sound effects can mercurially slip away from their home
base of yellow towards either edge, tinting themselves warmer and more
‘musical,’ or cooler and more ‘linguistic’ in the process... Sometimes a sound
effect can be almost pure music. It doesn’t declare itself openly as music
because it is not melodic, but it can have a musical effect on you anyway.” [11].
This use of musical sound effects works well to describe the ghost chopper at
the opening of the film as it sets the stage and describes the location for a
war film and also introduces the helicopter as an important character in the
film and the war.
Figure 1. showing
encoded and embodied sound on a spectrum from violet to red [11]
Murch also discusses
his law of 2.5 which deals with the fact that our brains can only concentrate
on 2.5 things at a time and after that we group the information into being
many. Murch [11] states “so what began to interest me from a creative point of
view was the point where I could see the forest and the trees – where there was
simultaneously Clarity, which comes through a feeling for the individual
elements (the notes), and Density, which comes through a feeling for the whole
(the chord). And I found this balance point to occur most often when there were
not quite three layers of something. I came to nickname this my Law of
Two-and-a-half.”
These ideas of encoded
and embodied sound and the law of 2.5 can be applied to the scene where Willard
is presented with Chef’s head by Kurtz mentioned above. There are no insect sounds
present with music and rain in this sequence as the audience is meant to focus
on the rain falling on Willard and, this is another example of Murch’s law of 2.5
where he uses combinations of embodied and encoded sounds. The rain and the
insects would fall in the orange section of the spectrum but this already has
the non-diegetic score there so something must be taken out to create space.
Murch removes the insect sounds, used in earlier scenes as a musical sound effect
which focuses the audience’s attention on the rain hitting Willard’s face and
his predicament, being captured in Kurtz’s camp, tied up outside in the rain.
Conclusion
Apocalypse Now [2] provides many excellent
examples of the functional use of sound and music for storytelling and
narrative purposes. Acousmatic sound is used from the very start of the film to
describe the location, setting and genre of the story, along with being used to
comment on actors states on mind and emotions. There are multiple examples of
how point of audition is used to let the audience know how the characters are
hearing the war which pulls us into the world of Vietnam.
Music has been used in
creative ways throughout the film taking us into intimate settings using
diegetic music from radios on screen or shocking images where an airborne
regiment attack a village to the theme tune of Wagner’s Ride Of The Valkyries.
These shock tactics have earned the film iconic status where people now
associate the music with this film.
Sound is used for the
purposes of vectorization helping move the clip along a vector in time such as
helicopter blades punctuating dialogue to focus the audience’s attention on
different characters in the plot. Pre-lapping where sound is overlaid onto the
cut of a scene has been used as a creative device to provide a different kind
of transition where the mind of the audience is placed between scenes as a
prominent sound from the following scene is introduced before its source is
revealed.
Both sound and music
have been used extensively to score tension within a scene and to anticipate
forthcoming action. An excellent example of this technique is during the tiger
scene where a sustained sound of jungle insects freezes time before a tiger
attacks Willard and Chef, this kind of effect is usually achieved through the
use of a orchestral score.
Walter Murch uses
advanced techniques and theories to manipulate sound for narrative effect in
Apocalypse Now [2]. This includes splitting sound into categories such as encoded
and embodied and placing them on a spectrum from violet with encoded sounds
such speech, to red – embodied sounds which are experienced directly such as
music. This classification works alongside Murch’s law of 2.5 to enable him to
decide what sounds to include in a movie sound track and what will be left out,
judging on the fact that the human brain can only concentrate on around 2.5
pieces of information at once. This in depth knowledge of sound design has
enabled Murch to design a soundtrack which is as compelling as Coppola’s images,
plunging the viewer into the world of the Vietnam War using sound to tell the
story of the film alongside the visual. Together the sound and image combine to
create a film which deserves the awards and iconic status it has received.
References and Bibliography
[1] Anderson. M. (2008) Audio Visual Correspondences
[2] Apocalypse
Now. (1979) Directed by Francis Ford Coppola. USA, Zoetrope Studios.
[film:35mm]
[3] Children
Of Men. (2006) Directed by Alfonso Cuaron. USA, UK, Universal Pictures.
[film:35mm]
[4] Chion. M. (1994) Audio Vision: Sound on Screen.
Columbia University Press, New York
[5] Flueckiger. B. (2002) USO: The Unidentified
Sound Object B USO. Available here http://www.zauberklang.ch/uso_flueckiger.pdf
(Accessed 04/05/2012)
[6] Holman. T. (2002) Sound for Film and Television
Vol.1. Focal Press
[7] Jarrett. M. (2000) Sound Doctrine: An Interview
with Walter Murch. Film Quarterly Spring 2000. Available here http://www.yk.psu.edu/~jmj3/murchfq.htm
[8] Jurassic
Park. (1993) Directed by Steven Spielberg. USA, Universal Pictures.
[film:35mm]
[9] Kenny. T. (2000) Sound For Picture: The Art of
Sound Design in Film and Television. Mix Books, CA USA
[10] Lissa. Z. (1959) Ästhetik der Filmmusik (1959: 115-256) Quoted
From: Tagg. P. http://www.tagg.org/udem/musimgmot/filmfunx.html
[11] Murch. W. (2005) Dense Clarity – Clear Density.
http://transom.org/?page_id=7006
(Accessed 3/5/2011)
[12] Red
Road. (2006) Directed by Andrea Arnold. Glasgow UK, Advanced Party Scheme.
[film:35mm]
[13] Seymour. T. (2011) Walter Murch – The Sound of
the Apocalypse http://www.moviescopemag.com/features/walter-murch-the-sound-of-the-apocalypse/
(Accessed 3/5/2011)
[14] Terminator
2 Judgement Day. (1991) Directed by James Cameron. USA , Carolco Pictures.
[film:35mm]
[15] The
Doors (1991) Directed by Oliver Stone. USA, Carolco Pictures. [film:35mm]
[16] Weis E. & Belton J. (1985) Film Sound:
Theory and Practice. Columbia University Press, New York
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